Learningenvironmentsandtechnologiesforplay,participationandaccessibledigitalexperiences

At MONNOM Studio, we develop games, interactive tools and learning environments that bridge physical and digital worlds.

Drawing on our experience in this field, we offer creative and technical partnership for civil society organizations, foundations, cultural institutions and education-focused teams. We care about making knowledge not only accessible, but also understandable, explorable, shareable and connected to everyday life. With this approach, we aim to transform guides, curricula, research and advocacy content into interactive digital spaces.

core services

Howcanwesupportyou?

01

Interactive digital tools and platforms

We can transform your guides, curricula, research, reports and campaign content into accessible digital publications, platforms and interactive tools that users can not only read, but also explore, try out and contribute to.

02

Games and applications

We can transform the topics you work on and the fields you specialize in into gamified digital content, web-based tools and small-scale applications that different age groups can understand, explore and relate to their own experiences.

03

Visual-spatial narratives

We can design characters, illustrations, icon sets, color systems and interface languages that help your projects build stronger connections with children, young people and communities. We can also work with you to imagine how processes that begin in digital environments can meet physical settings such as workshops, exhibitions, public spaces, schools, museums or children’s spaces.

SelectedWorks

programs

Learning Programs

In collaboration with the learning programs of Istanbul Modern, Pera Museum, and Sakıp Sabancı Museum, we developed creative learning programs and interactive tools where children can engage with art, movement, composition, and digital production.

environments

Physical-Digital Environments

With MONNOM and our workshop structures, we designed physical-digital learning environments where children can construct their own games and visual productions through objects, body movements, and digital images.

visual assets

Visual Identity

For Hayat Parkı, we established a visual identity world based on children’s drawings and designs. We designed logos, visual identities, and websites for projects like Kodluyoruz and Bisikletli Kadın.

Team

İpek Kay

Interior Architect, Designer, Researcher & Illustrator

İpek is an interior architect, designer, researcher and illustrator working across children’s spatial experiences, child-friendly public spaces, play, learning and participation. She developed MONNOM during her PhD research at Istanbul Technical University. Since 2023, she has been working at City Detective on child participation and public space design in post-disaster reconstruction processes, including the award-winning Perre Children and City Biennial and Hayat Parkı, a public park co-designed with children in Adıyaman. At MONNOM Studio, she works on learning design, child-friendly content development, visual-spatial narratives and spatial design.

Ufuk Aydın

Digital Product Designer & Developer

Ufuk is a digital product designer and developer. Working at the intersection of design and technology, his practice spans product design, UI/UX, visual identity, web development, iOS applications, AI integration and digital installations. He has contributed to user experience and product development processes for digital products such as Kariyer.net, Sigortam.net and Emlakjet, and has supported civil society and community-oriented projects such as Kodluyoruz and Bisikletli Kadın through visual identity, website design and storytelling. For Bisikletli Kadın, he also directed and filmed My City My Bicycle, a documentary project shot across seven cities and seven regions. At MONNOM Studio, he works on experience design, application development and interactive digital environments.

Questions we're often asked.Answered properly.

No, and that's deliberate. Agencies sell you a team and a process. We sell you the work. Two senior specialists, no overhead, no layers.